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First Global Game Jam is a runaway success |
1650 Gamers, build 360 Games in 48 hours
ROCHESTER, NY – February 6, 2009 – As the globe turned and the clock reached 5:00 pm in 14 different time zones, teams of gamers around the world hit their keyboards and began a 48-hour game building marathon. When it was over, they began uploading their games to the game browser on the Global Game Jam website, and now 360 free new games are available to try, download and examine.
“Collaboration is an extraordinary thing, and I am so amazed at what people were able to accomplish in 48 hours,” said Susan Gold, founder of Global Game Jam. “There was an energy in the room and you could feel the charge of excitement in what people were doing all over GGJ. For me, the highlight has been all of the stories about the experience people had with statements like ‘life-changing’ or the ‘best thing I have done in years.’ Once people realized what they are capable of doing when they worked together, they became more creative, more innovative and drove themselves to do things they did not know they could do.”
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Global GameJam just two weeks away |
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Thousands of Game Developers Will Be Building Games Around The Same Theme At 52 Sites In 22 Different Countries Across 14 Time Zones
Rochester, NY January 21, 2009 – From 5:00pm Friday January 30th through 5:00 pm Sunday, February 1 (all times local to each participating site). Over a thousand college students, faculty and industry members will join together for a 48 hour game building marathon popularly known as a Game Jam. Participants will be given the details of the game design theme, constraints and mechanics allowed when the clock hits 5:00 in their local time zone. As the time zones change, so will those constraints, to mitigate any advantage global location might give one team over the other. While individual and regional Game Jams have been held wherever gamers congregate in the last few years, never has there been one of such size and scope as the Global Game Jam (GGJ).
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The registration for the Dutch Global Game Jam is now open!
In a Game Jam, participants come together to make video games. Each participant works in a small team on a complete game project over the course of a limited time period, usually over a weekend. With such a small time frame, the games tend to be innovative and experimental. The Global Game Jam (GGJ) is the first of its kind: a game Jam that takes place in the same 48 hours all over the world! The global Game Jam will start at 5:00PM Friday, January 30, 2009 through 5:00PM Sunday, February 1, 2009, (all times local). All participants in the Global Game Jam will be constrained by the same rules and limitations, with each time zone having one distinct constraint.
You can sign in both individually
and with a group of a maximum of 5 persons. Teams will consist of 5 to 6 persons, if necessary made by the organisation.
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The weekend of 1 and 2 November a GameJam was organised for a select group of developers, students and programmers. After a weekend of working to pieces, four presentations of new interactive concepts where realized. The task presented to the participants by the NPO, the Dutch Game Garden and the NLGD Festival of Games, had the news on 3 as subject. How can news be brought to viewers in a different way, attracting new viewers at the same time? And is it even possible to hook television up with games?
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Hot Spot, a network of program makers of the public broadcastings, organizes a GameJam in association with the NLGD Festival of Games and the Dutch Game Garden. Game developers and program makers will form teams together, which will compete in the development of a game. `Purpose of the GameJam is that the different teams will develop a game around one of the current affairs programs of the public broadcasters’, thus Willem van Zeeland on behalf of the organization. `To do this, they will have two days. That is not enough time to develop the game entirely, but enough to develop a solid concept. It concerns a serious game.' The subjects in a current affairs section are not too brief for that matter', is the opinion of van Zeeland.
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