Get macromedia Flash Player

top
Andreas Lange
foto

Andreas Lange  - (1967) studied Comparative Religions and Dramatics (M.A.) at Freie Universität Berlin. His 1994 graduation work "The Stories of Computer Games - Analysed as Myths." was one of the first academic works, in which computer games are treated as cultural artefacts. Since than he works in the business of interactive digital entertainment culture as a curator, author, consultant and an expert among others for the German age rating system USK. Since 1996 he is the director of the Computer Game Museum in Berlin, which opens early 1997 the worlds first permanent exhibition dedicated solely to interactive digital entertainment culture.

Since 2002 he is cofounder and CEO of DiGA e.V. - The Digital Game Archive. He is participant at nestor - the German Network of expertise in Digital long-term preservation, DINI the German Initative of Networked Information and the SIG Games of the German Gesellschaft für Medienwissenschaft/ GfM (Society for Media Studies). He lectures amongst other at the Games Academy in Berlin and the University of Potsdam.


From oral history to historical facts.
A historiography of game historiography.

Games are a new medium. Like film or other former new media they started as a dynamic product driven market and developed into a broad entertainment industry with multiple intersections with our society and a big community of fans. This process wouldn't be complete without the accompanying process of history writing. Andreas Lange points out the main developing lines from early institutional approaches to the community phase to the growing body of international academic writings. The highlight of his presentation will be the launch of "The Video Game Timeline", which the Berlin Computer Game Museum is producing on the base of the documents and material of Ralph H. Baer's 1966 - 1972 works regarding his invention of home video games.
 

everything.gif  Everything you always wanted to know

 
bottom
logo