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Jussi Holopainen
foto Jussi Holopainen  - is currently working at Human Practices & Design Group at Nokia Research Center, Finland as Principal Scientist. He has authored or co-authored several papers on games research and is a co-author of the book "Patterns in Game Design". He has presented his work in conferences such as Game Developers Conference, CHI,
Consciousness Reframed, Doors of Perception and UbiComp. His recent work includes looking at the design principles of pervasive games and currently he is focusing on finishing his Ph.D. dissertation on cognitive and aesthetic foundations of gameplay. Jussi is one of the founding members of Digital Games Research Association (DiGRA) and is also a member of the executive board of DiGRA.


Gameplay Design Patterns
(Click on the title to view the pdf of the presentation)

Gameplay design patterns is an approach to analysis and design of games. The patterns describe recurrent design situations and design choices in all kinds of games. The current pattern collection contains almost 400 patterns ranging from basic goal and goal structure patterns such as Chase, Evade, and Eliminate to more esoteric pervasive gameplay design patterns, for example, Hybrid Space. The lecture gives an overview of the patterns approach and uses patterns for massively multiplayer mobile phone games as detailed examples. The lecture ends in some notes about the future of gameplay design patterns and a call for participation in a collaborative pattern creation project.
 

mobility.gif  The mobility of games
research.gif
  The research on games 
design.gif  The design of games

 
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