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James Spahn - has over 15 years of experience working in the entertainment and mobile industry. During his 10 years at Microsoft as a charter member of the Xbox Japan group, he played a key role in staffing the organization to 100+ people, discovering and developing new games for the Japan market, as well as in executing licensing, publishing and distribution relationships that resulted in significant revenue growth for the company. James is currently expanding on CELL's Japan success internationally with a particular focus on the Asia Pacific region.
Mobile Content for the Japanese market
Hear about how CELL offers their content for the Japanese market and work with Mobagetown, one of fastest growing gaming and social networking site in Japan.
CELL has developed over 600 Flash casual games using Adobe Flash® Lite™ since year 2001. They are responsible for the creation of Mobile Deck, NTT DoCoMo's flash main deck interface. This application has been instrumental in the distribution of content into the handsets of more than 27 million users in Japan.
CELL technology serves as the backbone for mobagetown (Mobile Game Town DeNA Co., Ltd), Japan's fastest growing gaming and social networking site. mobagetown offers a wide range of free online games and is distinctive for its wide variety of social networking functions. Currently generating more than 10 billion page views a month, mobagetown is likely the most traffic-intensive mobile website not only in Japan, but in the world. |
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The mobility of games
Games in Asia
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